GameSrv

News

Somebody just brought to my attention the fact that I broke the promise I made awhile ago. The promise was that I would try to work on GameSrv on a weekly basis, and if I failed to work on it for a 30 day period, I would release the source.

Well, I didn't technically break the promise, as I have been working on GameSrv here and there, but I definitely broke the spirit of the promise, which was to get more work done in a shorter period of time, and make quicker releases.

So I've decided to go ahead and put the GameSrv source online at SourceForge under the GPLv3 license. It may take me a few days (likely it will happen on the weekend) as I have no experience with CVS, so will have to look into that a bit before I can actually make the source available.

I just wanted to give you a heads up though, so look here for the source to GameSrv in the near future!

Later that day...

UPDATE: Well, that wasn't so tough after-all, so the source is online already!

OK, so it took a little longer than I planned, but I've just uploaded a new pre-release version of GameSrv. This one is mostly feature complete (it even has configuration screens!), but there hasn't been a lot of testing put into it.

So if you're feeling adventurous, please give it a try and let me know if you run into any problems. If you've been running a previous pre-release version, please let me know how the upgrade process goes (don't forget to back up your existing GameSrv directory first though!

Well, I had some computer problems over the holidays, so not a lot (read: nothing) got done on GameSrv. I've built a new system and have just finished migrating everything over though, so now things should be back to normal and I should be able to get some programming done.

Finally built a website for GameSrv. I really like the design, so I think I'll be making the R&M Software page use it as well. (I didn't actually "build" the website, just got the layout from http://andreasviklund.com and modified it to suit my needs.)

I really don't think I'm going to get another GameSrv release out this year, but hopefully in January I'll be able to get back into the code and work towards a decent beta release.

So since this will also probably be my last update this year, Merry Christmas and Happy New Year!

Holy Shit indeed. Yes, after many, many, many, many, many, MANY years, I've finally released a new version of GameSrv.

Before you get too excited, don't be. This is an early pre-release version just meant to get your feedback on what works and what doesn't (a lot of the features aren't implemented, so I already know some of the stuff isn't.)

Along with the GameSrv release, I've made available 3 classic Seth Able / Michael Preslar / GamePort door games specifically packaged for GameSrv. They come preconfigured for use on 5 nodes, so all you have to do is run the .gsdoor archive through the GSDoor installer, and you'll be ready to go without really needing to know how to configure the door games. Basically this saves you the headache of RTFMing, and me the headache of you asking me questions that would have been answered by RTFMing!

On a side note, I plan on adding multi-language support to GameSrv, so if anyone wants to translate the strings found in the database, please let me know. There aren't a lot there, and I may just try passing them through Google's translator, but who knows how well that will work!

Anyway, head on over to www.GameSrv.ca for the downloads.

I've updated my long neglected site, www.GameSrv.ca, with a brief history and statement about the future of GameSrv. Please go take a look if you're interested.

And I thought about removing the old news entries from this page, since they're a little embarassing (no update in over a year, broken promise after broken promise), but maybe seeing them there will motivate me to update a little more often!

Yes, it's hard to believe, but I'm adding a news entry, and about the progress of GameSrv to boot!

This past weekend I spent a bit of time working on GameSrv, and I got quite a bit done. It's not quite ready for testing yet because the logon system isn't implemented so it doesn't differentiate between users, but that's about the only piece holding it back from testing.

And unlike earlier alphas/betas, this version will come with configuration screens, so everyone will be able to test it, and not just people able to edit the Access database manually.

Sorry if this seems like a tease to release news but no demo, but I just wanted to let you know I'm alive and contrary to popular belief, I am still working on it. Hopefully in the next couple weeks I'll have something to show.

I planned to release a new ALPHA of GameSrv this weekend, but I bit off a little more than I could chew so it's in a broken state right now. Hopefully next weekend #4 will be out.

< 1 2 3 4 >
Donations for Rick Parrish of R&M Software

Like something you see here? Consider donating to keep development alive!

(Please note that donations are not tax-deductible for income tax purposes.)

Thank you!