GameSrv News
GameSrv is currently in a public testing phase. The current versions are probably good enough to be used on a production server now, but still proceed with caution (make lots of backups!). I'll keep you updated on the progress below.
August 25, 2010
- If you want to allow your GameSrv users to access your door games from the comfort of their web browser, head on over to fTelnet.ca to check out my new Flash Telnet client!
April 2, 2010
- GameSrv v10.04.02 was just released today. This is a minor bugfix to the previous version, which just fixes a few problems related to email verification.
June 7, 2008
- GameSrv v8.06.07 was just released today. No new features here, just a bugfix for those who upgraded from v7.06.15 to v8.05.18 and then to v8.06.03 (the database didn't get upgraded properly, so you would have receved an error from LoadConfigTbl() failing to run at startup).
June 3, 2008
- GameSrv v8.06.03 was just released today. A little more testing went into this release than the last, but not much more, so PLEASE make sure you backup your GameSrv directory before upgrading. This release adds a few new options, but the biggest changes are some show-stopping "Run as NT Service" bugfixes, so please continue to test that mode of operation to help find more!
May 18, 2008
- GameSrv v8.05.18 was just released today. As usual, not a whole lot of testing went into it before releasing it, so PLEASE make sure you backup your GameSrv directory before upgrading. Of special need of testing is the "Run as NT Servive" option, so if you choose to try that option, please let me know your expeciences, whether they be good or bad.
March 13, 2008
- Somebody just brought to my attention the fact that I broke the promise I made awhile ago. The promise was that I would try to work on GameSrv on a weekly basis, and if I failed to work on it for a 30 day period, I would release the source.
- Well, I didn't technically break the promise, as I have been working on GameSrv here and there, but I definitely broke the spirit of the promise, which was to get more work done in a shorter period of time, and make quicker releases.
- So I've decided to go ahead and put the GameSrv source online at SourceForge under the GPLv3 license. It may take me a few days (likely it will happen on the weekend) as I have no experience with CVS, so will have to look into that a bit before I can actually make the source available.
- I just wanted to give you a heads up though, so look here for the source to GameSrv in the near future!
- UPDATE: Well, that wasn't so tough after-all, so the source is online already!
June 16, 2007
- OK, so it took a little longer than I planned, but I've just uploaded a new pre-release version of GameSrv. This one is mostly feature complete (it even has configuration screens!), but there hasn't been a lot of testing put into it.
- So if you're feeling adventurous, please give it a try and let me know if you run into any problems. If you've been running a previous pre-release version, please let me know how the upgrade process goes (don't forget to back up your existing GameSrv directory first though!
January 19 2007
- Well, I had some computer problems over the holidays, so not a lot (read: nothing) got done on GameSrv. I've built a new system and have just finished migrating everything over though, so now things should be back to normal and I should be able to get some programming done.
December 21 2006
- Finally built a website for GameSrv. I really like the design, so I think I'll be making the R&M Software page use it as well. (I didn't actually "build" the website, just got the layout from http://andreasviklund.com and modified it to suit my needs.)
- I really don't think I'm going to get another GameSrv release out this year, but hopefully in January I'll be able to get back into the code and work towards a decent beta release.
- So since this will also probably be my last update this year, Merry Christmas and Happy New Year!